HP, MP, CS, Current EXP Pointers for Riesz, Hawkeye, and Angela. Riesz CS Gauge +9D50]+178]+A5C (Freeze value to 200 for infinite CS skill spam capabilities). Soo to sum it up - in my game the addresses would be as follows using your script: I can also confirm that the CS gauge is +3C from the HP value. It's possible that each character has its own address section, rather than 'main character' or character slots.Īfter manual searching I found the ones for Riesz. Looks like the stat pointers in your table are incorrect for some reason in my game. Likewise, for the stats for Slot 2 - it was -200 from slot 1's HP address, -1FC for MP, etc. If you freeze that to 200, you can spam the special moves infinitely. I can't test it right now, but might be worth checking into. In that case, for the Skill Gauge, the offset difference was +3C from the HP value. So I noticed the offset differences are the same as they were in the demo. Trials of Mana-Win64-Shipping.CT EDIT 3.5 file (Add Any Specific Item To Inventory) (62.32 KiB) Downloaded 2249 times Trials of Mana-Win64-Shipping.CT EDIT 3.0 file (Override Shop Item ID) (28.67 KiB) Downloaded 189 times Trials of Mana-Win64-Shipping.CT EDIT 2.5 file (Get All Regular Items (Minus Key Items)) (24.05 KiB) Downloaded 162 times Trials of Mana-Win64-Shipping.CT EDIT 2.1 file (Scripts for EXP Multiplier, Lucre Multiplier / Infinite Lucre and Set Item Min Quantity) (22.92 KiB) Downloaded 246 times Trials of Mana-Win64-Shipping.CT EDIT 1.75 file (Pointers to All Characters Stats) (15.64 KiB) Downloaded 127 times Trials of Mana-Win64-Shipping.CT EDIT 1.5 file (Scripts for Infinite HP, MP, CS Gauge) (8.08 KiB) Downloaded 122 times Trials of Mana-Win64-Shipping.CT Initial file (Pointers to Lucre, Main Char HP, MP) (3.39 KiB) Downloaded 138 times Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.I also put in terrorblade's updates to the Pointer section in this update. This worked on weapons and armor and accessories for me. It is fairly simple, you pick an item and set the quantity to add and then choose the Perform option. I went ahead and came up with an exhaustive item list, but it appears the Shop Item ID is different than the regular item ID I had, so I added the option to Add Any Specific Item To Inventory. Then you complete the transaction and you should see the item you picked in CE in the confirmation box. Basically, you choose the item you want and then when you are at the point where you choose the number of items you want in the shop interface, you hit the option in CE to Perform the Override Shop Item ID. I haven't played far enough for a weapon shop to open, but I don't think it will be hard for me to do that one also once I get to that point in the game. I have Override Shop Item ID ready for regular items. You have to fight one battle after enabling the option in order to use the items. I missed the first slot originally.Ĭame up with an option to give yourself all regular items (minus the key items). They work similar to the way they did in Octopath Traveler in that you may have to gain more EXP to actually level up.įixed an issue with Set Minimum Quantity where it now affects Candy as well. The multipliers you have to Enable after you load a save game. EXP Multiplier, Lucre Multiplier / Infinite Lucre and Set Minimum Item Quantity. Thanks to information from Exeter, I have pointers to all characters stat information in the Pointer section now. I think I have the scripts working for all characters now. I have Infinite HP, MP, CS Gauge scripts and some more pointers working for Duran. I will try to improve it to work with all characters later. Okay, I will work on improving this as time goes on today, but I'm playing as Duran first, so these addresses may be specific to Duran. Pointers to All Characters HP, MP, CS Gauge, Level, Training Points Script for Adding Any Specific Item To Inventory Script to Get All Regular Items (Minus Key Items) Script for Lucre Multiplier / Infinite Lucre I've barely started playing for now, but will get some more things tomorrow. I will try to flesh this out with as many options as I'm able to over the weekend. I think I'm going to have to use the same approach as Octopath Traveler and use pointers. ImpalaPUA started a table, but I decided to see what I can come up with for this game also.
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